Thanks Gino, changes merges and submitted to SVN.

Thanks also to JS and Jan for engaging in discussions.  I have little
expertise with OpenVRML or Windows so can't make many judgements about
these things.

W.r.t use of which version of OpenVRML going forward, this is an
awkward one, the OpenVRML developer making it more awkward...  this is
an issue to flesh out more on osg-users.  If there is consensus on
moving to the later versions of OpenVRML then I'm prepared to go with
this.

Robert.

On Wed, Mar 5, 2008 at 12:30 PM, Gino van den Bergen <[EMAIL PROTECTED]> wrote:
> I've added a few fixes to the VRML 2.0 plugin:
>
>  1) Full DOS paths are now correctly opened by OpenVRML. A URL containing
>  a DOS path should be "file:///C:data/blah" rather than "file://C:data/blah".
>
>  2)  The last primitive defined in "coordIndex" is now added if the
>  "coordIndex" is not terminated by -1.
>
>  3) Smoothed normals are computed if no normal field is provided.
>  Currently, there is no support for "creaseAngle", so all edges (even the
>  ones sharper than the creaseAngle) are smoothed. I might add this in the
>  future if demand rises.
>
>  4) If an IndexedFaceSet contains only triangles or quads then the
>  primitive type is set to TRIANGLES or QUADS, and the primset becomes
>  DrawArrays rather than DrawArrayLengths.
>
>  Question: I noticed that for DrawArrays you can still provide an index
>  array. Would the rendering be faster if I'd create DrawElements primsets
>  rather than DrawArrays? Phrased differently, what is the benefit of
>  using DrawElements over DrawArrays, as there is clearly not a one-to-one
>  mapping of these concepts to their OpenGL counterparts?
>
>  5) Objects are added to the transparent bin and blend mode is enabled
>  only if the transparency is nonzero. Rendered transparent objects no
>  longer write the depth buffer.
>
>  Cheers,
>
>  Gino van den Bergen
>
>
>
>
>
>
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