There are a few similarities between the .osg and .vrml so I wonder if there might be a way of leveraging osgDB's parser support. As part the VPB work I added extra help classes and macro's that make putting together parsing code easier, perhaps these might help.
X3D is XML so would need a very different parser, libXML2 is something I've used in the past to good effect. Robert. _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
