On Fri, Mar 14, 2008 at 7:16 PM, Jan Ciger <[EMAIL PROTECTED]> wrote: > OK, I see. However, as I said before, I do not have means to start > writing the parser at the moment - I am completely booked with teaching > this semester. On the other hand, if someone else wants to start this, I > will support it.
I don't think anyone's meant to imply that we though you might be the one to take on any such work. Just exploring the possibilities right now. If you will at some point in the future want to pitch them this would obviously be welcome ;-) As this stand now I think we just have to stick with OpenVRML as it is for at least OSG-2.4. > > X3D is XML so would need a very different parser, libXML2 is > > something I've used in the past to good effect. > > I am using tinyxml and the C++ wrapper ticpp - simple to use, really > tiny and works. I haven't tried tinyxml. Perhaps one day! Robert. _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
