Hi guys, On 30/11/10 20:36 , Ulrich Hertlein wrote: > I made some more tweaks to the cmake files, to build for the simulator. I'll > test with > the merged changes post them after some cleanups.
Attached; here's a summary of the changes: - CMakeLists.txt -- don't look for GL when compiling for iOS (device or simulator), look for OGLES instead -- use architecture i386 for simulator -- removed iphoneos-version-min for simulator - examples/osgviewerIPhone/CMakeLists.txt -- added build dependencies for osgdb_osg, osgdb_freetype, osgdb_imageio -- added framework QuartzCore link dependency - src/osgDB/CMakeLists.txt -- don't link against Carbon on iOS (device or simulator) - src/osgPlugins/freetype/CMakeLists.txt -- don't link against OpenGL on iOS device or simulator - src/osgViewer/CMakeLists.txt -- link against OpenGLES on iOS (device or simulator) - src/osgPlugins/imageio/CMakeLists.txt -- compile ReaderWriterImageIO_IOS.cpp as Objective-C++ > The final roadblock a.t.m. is building the imageio plugin, it simply won't go > through > (complaining about CFXML* stuff, no idea). This works with Stephan's updated imageio/CMakeLists.txt Cheers, /ulrich
iOS_CMake.tar.bz
Description: BZip2 compressed data
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