On 26 June 2013 06:48, Sukender <[email protected]> wrote:
> And yes, I perfectly agree with the deprecation path:
> 1. Mark as being deprecated int the comments
> 2. Break user code by moving deprecated stuff in a specific namespace
> 3. Delete deprecated code definitely

You've summed it up pretty well.  It's not been a direct route to get
here but it does feel like the solution the current solution is easy
to understand and convey.

> Actually it looks a bit like the OpenGL deprecation system (except for the 
> specific namespace), don't you think?

Conceptually perhaps...
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