On 26 June 2013 06:48, Sukender <[email protected]> wrote: > And yes, I perfectly agree with the deprecation path: > 1. Mark as being deprecated int the comments > 2. Break user code by moving deprecated stuff in a specific namespace > 3. Delete deprecated code definitely
You've summed it up pretty well. It's not been a direct route to get here but it does feel like the solution the current solution is easy to understand and convey. > Actually it looks a bit like the OpenGL deprecation system (except for the > specific namespace), don't you think? Conceptually perhaps... _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
