Hi Sebastian and Rui,

On 12 February 2015 at 17:21, Sebastian Messerschmidt <
[email protected]> wrote:

>  Any chance, you can take look on this again in your next submission round?
> In terms of infrastructure it seemed much cleaner than the other shadow
> mapping attempts, since it easily adapted to various uses cases (e.g.
> deferred shading)
>

I can look at it again once I've wrapped up the shader compostion work.

Rui do you updates to your VDSM code that I should use as a new base?

Cheers,
Robert.
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