Hi Sebastian and Rui, On 12 February 2015 at 17:21, Sebastian Messerschmidt < [email protected]> wrote:
> Any chance, you can take look on this again in your next submission round? > In terms of infrastructure it seemed much cleaner than the other shadow > mapping attempts, since it easily adapted to various uses cases (e.g. > deferred shading) > I can look at it again once I've wrapped up the shader compostion work. Rui do you updates to your VDSM code that I should use as a new base? Cheers, Robert.
_______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
