The only change I remember of the top off my head, was to change the getBound to getBoundingBox somewhere.

Cheers
Sebastian
Hi Robert and Sebastian,

I don't have much updates on VDSM these days. Maybe there were some shader optimizations after my last submission, but I would have to do some code cleanups first to make them readable to the public... But the structure should be the same, so I'd suggest check and work on the last submission code directly.

Thanks,

Wang Rui

------------------ Original ------------------
*From: * "Robert Osfield";<[email protected]>;
*Date: * Fri, Feb 13, 2015 01:36 AM
*To: * "OpenSceneGraph Submissions"<[email protected]>; *Subject: * Re: [osg-submissions] New ViewDependShadowMap updates (was Re:ViewDependShadowMap improvements)

Hi Sebastian and Rui,

On 12 February 2015 at 17:21, Sebastian Messerschmidt <[email protected] <mailto:[email protected]>> wrote:

    Any chance, you can take look on this again in your next
    submission round?
    In terms of infrastructure it seemed much cleaner than the other
    shadow mapping attempts, since it easily adapted to various uses
    cases (e.g. deferred shading)


I can look at it again once I've wrapped up the shader compostion work.

Rui do you updates to your VDSM code that I should use as a new base?

Cheers,
Robert.




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