Hi Robert and Sebastian,

I don't have much updates on VDSM these days. Maybe there were some shader 
optimizations after my last submission, but I would have to do some code 
cleanups first to make them readable to the public... But the structure should 
be the same, so I'd suggest check and work on the last submission code directly.


Thanks,


Wang Rui


------------------ Original ------------------
From:  "Robert Osfield";<[email protected]>;
Date:  Fri, Feb 13, 2015 01:36 AM
To:  "OpenSceneGraph Submissions"<[email protected]>; 

Subject:  Re: [osg-submissions] New ViewDependShadowMap updates (was 
Re:ViewDependShadowMap improvements)



Hi Sebastian and Rui,

On 12 February 2015 at 17:21, Sebastian Messerschmidt 
<[email protected]> wrote:
                   Any chance, you can take look on this again in your next 
submission     round?
     In terms of infrastructure it seemed much cleaner than the other     
shadow mapping attempts, since it easily adapted to various uses     cases 
(e.g. deferred shading)



I can look at it again once I've wrapped up the shader compostion work.

Rui do you updates to your VDSM code that I should use as a new base?

Cheers,
Robert.
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