So, the notify thing is working now. I get the info logs when compiling, but everything seems to be fine. The glProgram links correctly, just some casting warnings. I really don't know why it fails. Could there be a problem with the gl_TextureMatrix[1] in the vertex program? What I want is simply to transfer the gl_TexCoords of my shadowMap to the frag program. I am still thankful for every hint.
--marcus > Yeah, i have searched the website, but this I have not found ;) Thanks > Robert. > >> http://www.openscenegraph.org/projects/osg/wiki/Support/TipsAndTricks >> >> On 9/3/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: >>> Hi Mike, >>> >>> first thanks for your answer, but could you or someone else tell me how >>> to >>> turn on the notify level? I never worked with it. >>> >>> Thanks. >>> >>> > Hi, >>> > >>> > Turn up the notify level to retrieve the infologs for compilation and >>> > linking. There could be some other error preventing creation of a >>> > functioning glProgram. >>> > >>> > -- mew >>> > >>> > >>> > Mike Weiblen -- Zebra Imaging -- Austin Texas USA -- >>> > http://www.zebraimaging.com/ >>> > >>> >> -----Original Message----- >>> >> From: [EMAIL PROTECTED] [mailto:osg-users- >>> >> [EMAIL PROTECTED] On Behalf Of Marcus Fritzen >>> >> Sent: Thursday, August 30, 2007 4:24 AM >>> >> To: [email protected] >>> >> Subject: [osg-users] textures and shader >>> >> >>> >> Hello, >>> >> >>> >> I have a little problem using texture coordinates with shader. The >>> >> problem is, if I use a vertex program with varying for the fragment >>> >> program, the texture coordinates seem to be incorrect, but if I just >>> > use >>> >> the fragment program without the vertex program everything is fine. >>> > For >>> >> example when computing shadows: >>> >> >>> >> VERT >>> >> ... >>> >> vertex = gl_ModelViewMatrix * gl_Vertex; >>> >> gl_TexCoord[0] = gl_MultiTexCoord0; >>> >> gl_TexCoord[1] = gl_TextureMatrix[1] * vertex; >>> >> ... >>> >> FRAG >>> >> ... >>> >> float depth = shadow2DProj( shadowTexture, gl_TexCoord[1] ).x; >>> >> ... >>> >> this is not working. On texture unit 0 is the base texture, on 1 the >>> >> shadowmap. But without the vertex program it is working. Anybody any >>> >> hints? >>> >> >>> >> Thanks, >>> >> Marcus >>> >> _______________________________________________ >>> >> osg-users mailing list >>> >> [email protected] >>> >> >>> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.or >>> > g >>> > _______________________________________________ >>> > osg-users mailing list >>> > [email protected] >>> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>> > >>> >>> >>> _______________________________________________ >>> osg-users mailing list >>> [email protected] >>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>> >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

