Hi Mike, first thanks for your answer, but could you or someone else tell me how to turn on the notify level? I never worked with it.
Thanks. > Hi, > > Turn up the notify level to retrieve the infologs for compilation and > linking. There could be some other error preventing creation of a > functioning glProgram. > > -- mew > > > Mike Weiblen -- Zebra Imaging -- Austin Texas USA -- > http://www.zebraimaging.com/ > >> -----Original Message----- >> From: [EMAIL PROTECTED] [mailto:osg-users- >> [EMAIL PROTECTED] On Behalf Of Marcus Fritzen >> Sent: Thursday, August 30, 2007 4:24 AM >> To: [email protected] >> Subject: [osg-users] textures and shader >> >> Hello, >> >> I have a little problem using texture coordinates with shader. The >> problem is, if I use a vertex program with varying for the fragment >> program, the texture coordinates seem to be incorrect, but if I just > use >> the fragment program without the vertex program everything is fine. > For >> example when computing shadows: >> >> VERT >> ... >> vertex = gl_ModelViewMatrix * gl_Vertex; >> gl_TexCoord[0] = gl_MultiTexCoord0; >> gl_TexCoord[1] = gl_TextureMatrix[1] * vertex; >> ... >> FRAG >> ... >> float depth = shadow2DProj( shadowTexture, gl_TexCoord[1] ).x; >> ... >> this is not working. On texture unit 0 is the base texture, on 1 the >> shadowmap. But without the vertex program it is working. Anybody any >> hints? >> >> Thanks, >> Marcus >> _______________________________________________ >> osg-users mailing list >> [email protected] >> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.or > g > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

