Hi, Turn up the notify level to retrieve the infologs for compilation and linking. There could be some other error preventing creation of a functioning glProgram.
-- mew Mike Weiblen -- Zebra Imaging -- Austin Texas USA -- http://www.zebraimaging.com/ > -----Original Message----- > From: [EMAIL PROTECTED] [mailto:osg-users- > [EMAIL PROTECTED] On Behalf Of Marcus Fritzen > Sent: Thursday, August 30, 2007 4:24 AM > To: [email protected] > Subject: [osg-users] textures and shader > > Hello, > > I have a little problem using texture coordinates with shader. The > problem is, if I use a vertex program with varying for the fragment > program, the texture coordinates seem to be incorrect, but if I just use > the fragment program without the vertex program everything is fine. For > example when computing shadows: > > VERT > ... > vertex = gl_ModelViewMatrix * gl_Vertex; > gl_TexCoord[0] = gl_MultiTexCoord0; > gl_TexCoord[1] = gl_TextureMatrix[1] * vertex; > ... > FRAG > ... > float depth = shadow2DProj( shadowTexture, gl_TexCoord[1] ).x; > ... > this is not working. On texture unit 0 is the base texture, on 1 the > shadowmap. But without the vertex program it is working. Anybody any > hints? > > Thanks, > Marcus > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.or g _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

