Oh cool. Is there a good example for rendering depth buffer to a texture with osg::CameraNode?
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Marcus Fritzen Sent: Thursday, September 13, 2007 5:42 PM To: OpenSceneGraph Users Subject: Re: [osg-users] Depth Buffer max and min values? Hi, as far as I know these values are real depth values and not in range [0,1]. --marcus zarrandreas wrote: > Hi, > > If I use osg::CameraNode to render DepthBuffer, what kind of values is then > in Depth Buffer? Is that float values between [0, 1.0] or real depth values? > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

