Oh cool.
Is there a good example for rendering depth buffer to a texture with
osg::CameraNode?

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Marcus
Fritzen
Sent: Thursday, September 13, 2007 5:42 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Depth Buffer max and min values?

Hi,

as far as I know these values are real depth values and not in range [0,1].

--marcus

zarrandreas wrote:
> Hi,
>
> If I use osg::CameraNode to render DepthBuffer, what kind of values is
then
> in Depth Buffer? Is that float values between [0, 1.0] or real depth
values?
>
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>   

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