Look at the osgShadow::ShadowMaps class ;)

zarrandreas wrote:
> Oh cool.
> Is there a good example for rendering depth buffer to a texture with
> osg::CameraNode?
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Marcus
> Fritzen
> Sent: Thursday, September 13, 2007 5:42 PM
> To: OpenSceneGraph Users
> Subject: Re: [osg-users] Depth Buffer max and min values?
>
> Hi,
>
> as far as I know these values are real depth values and not in range [0,1].
>
> --marcus
>
> zarrandreas wrote:
>   
>> Hi,
>>
>> If I use osg::CameraNode to render DepthBuffer, what kind of values is
>>     
> then
>   
>> in Depth Buffer? Is that float values between [0, 1.0] or real depth
>>     
> values?
>   
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>>
>>   
>>     
>
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>   

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