Look at the osgShadow::ShadowMaps class ;) zarrandreas wrote: > Oh cool. > Is there a good example for rendering depth buffer to a texture with > osg::CameraNode? > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Marcus > Fritzen > Sent: Thursday, September 13, 2007 5:42 PM > To: OpenSceneGraph Users > Subject: Re: [osg-users] Depth Buffer max and min values? > > Hi, > > as far as I know these values are real depth values and not in range [0,1]. > > --marcus > > zarrandreas wrote: > >> Hi, >> >> If I use osg::CameraNode to render DepthBuffer, what kind of values is >> > then > >> in Depth Buffer? Is that float values between [0, 1.0] or real depth >> > values? > >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> >> > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
_______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

