> Paul Martz wrote:
> > It's really implementation dependent. The NVIDIA OpenGL driver on 
> > Windows, for example, allows you to issue a certain number of 
> > SwapBuffers calls before it blocks. I think the default is 2 calls, 
> > but this is controllable with a driver setting and can be 
> as high as 10 (I think).
> 
> but this basically means that you can't really depend on this 
> functionality for not saturating your CPU, as the video 
> driver might support it, it might allow 2 or more frames to 
> be sent before blocking, etc.

...but your process will block when it hits the device-specific limit for
swap calls. So, this prevents your process from saturating the CPU (except
for those initial few frames).

Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
303 859 9466

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