It largely depends on whether you're running a 64-bit or 32-bit OS. Naturally,
you'll need a 64-bit processor regardless!
I suspect that the thunking needed to run a 32-bit application in a 64-bit OS
will produce some overhead, but from my personal experience where I have a dual
boot Win32/Linux64, there is little perceptable difference and OS/driver
implementations would probably make more of a difference.
But this is almost entirely speculative on my part, so feel free to take it
with a pinch of salt.

-JD

Daniel Holz wrote:
> hi,
> 
> what are the benefits of using a 64bit build of osg. as far as i know at 
> least the floating point precision is not higher than with 32bit, or am 
> i wrong?
> 
> cheers,
> daniel
> 
> 
> Robert Osfield wrote:
>> Hi Robert,
>>
>> The OSG support 64 bit builds on Irix, Solaris, Linux, and even
>> Windows..  I'm not sure about FreeBSD, Aix and HP-UX but this probably
>> suppport 64 bit as well.
>>
>> Robert.
>>
>> Robert.
>>
>> On Nov 28, 2007 12:22 PM, Robert Balfour <[EMAIL PROTECTED]> wrote:
>>   
>>> Does OSG support Windows 64-bit architectures, and if so has anyone been
>>> using OSG in 64-bit MSWindows successfully?  Are there any pitfalls to
>>> avoid?
>>>
>>> Thanks.
>>>
>>> Bob.
>>> --
>>> Robert E. Balfour, Ph.D.
>>> Exec. V.P. & CTO,  BALFOUR Technologies LLC
>>> 960 South Broadway, Suite 108, Hicksville NY 11801
>>> Phone: (516)513-0030  Fax: (516)513-0027  email: [EMAIL PROTECTED]
>>> _______________________________________________
>>> osg-users mailing list
>>> [email protected]
>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>
>>>     
>> _______________________________________________
>> osg-users mailing list
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>>   
> 
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