Hi,

Regarding the use of 3rdParty_Win32binaries_2005_05_10.zip with VS8, please 
note the following from the enclosed README_3rdParty.txt:

<quote>
These binaries were built using Microsoft VisualStudio 2003 v7.1 from the
sources listed below, with minor modifications to the makefiles/projectfiles
for consistent use of the multi-threaded DLL version of the Microsoft runtime
libraries.  It is not known whether these binaries will work with anything
other than VS7.1 2003.
</quote> 

Please see the next message for details on the current 3rdParty binary 
distribution policy

Cheers
-- mew





> -----Original Message-----
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On Behalf 
> Of Stephane Lamoliatte
> Sent: Thursday, December 06, 2007 7:40 AM
> To: OpenSceneGraph Users
> Subject: Re: [osg-users] Some OSG examples doesn't work !
> 
> I work with
> http://www.openscenegraph.org/downloads/dependencies/3rdParty_
> Win32binaries_2005_05_10.zip
> on visual studio 2005 (vs8). I will try 
> http://www.mew.cx/osg/osg2.2.0_vs80_setup_2007-10-08.exe 
> which is more recent.
> 
> Thanks
> --
> Stephane
> 
> Colin Dunlop a écrit :
> > Hi Stephane,
> >
> > are you running with any of the bundled OSG distro of 
> 3rd-party libs?
> > Either http://www.mew.cx/osg/
> > or     http://www.openscenegraph.org/downloads/dependencies/
> > I think these are only built "Release" for WIN32 and your 
> mileage may 
> > vary depending on the moon phase as to whether you may get 
> a mismatch 
> > of Debug/Release. Also regarding these binaries they are built with 
> > either MSVS 2003 or MSVS 2005 SP1 and may not be binary compatible 
> > with MSVS 2008.
> >
> > If you have all the 3rd-party and entire source built using 
> 2008 then 
> > apologies for barking up the wrong tree ;)
> >
> > Cheers,
> >
> > Colin.
> >
> > Robert Osfield wrote:
> >   
> >> Hi Stephane,
> >>
> >> The two stack traces aren't similar and nothing obvious 
> jumps out as 
> >> a possible cause.
> >>
> >> The only thing I can suggest to try is to run both examples with 
> >> different threading models to see if there is a pattern. i.e.
> >>
> >>   osgoccluder glider.osg --SingleThreaded
> >>
> >> Robert.
> >>
> >> On Dec 6, 2007 9:52 AM, Stephane Lamoliatte 
> >> <[EMAIL PROTECTED]> wrote:
> >>     
> >>> Here is the stack traces.
> >>>
> >>>
> >>> Robert Osfield a écrit :
> >>>
> >>>       
> >>>> Hi Stephane,
> >>>>
> >>>> I haven't seen reports of problems with these examples before.  
> >>>> Could you provide a stack trace from the crashes apps?
> >>>>
> >>>> Robert.
> >>>>
> >>>> On Dec 6, 2007 7:03 AM, Stephane Lamoliatte 
> >>>> <[EMAIL PROTECTED]> wrote:
> >>>>
> >>>>         
> >>>>> Hello,
> >>>>>
> >>>>> osgOccluder and osgTexture2D crash during their 
> execution in debug 
> >>>>> mode on Windows. (I built  them with Visual studio 2008 
> in debug 
> >>>>> mode)
> >>>>>
> >>>>> It is very strange because they seem to work perfectly 
> in release mode.
> >>>>>
> >>>>> Is it a bug, or may I choose another compilation mode to step 
> >>>>> inside these examples ?
> >>>>>
> >>>>> --
> >>>>> Stephane
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