Hi, Regarding the use of 3rdParty_Win32binaries_2005_05_10.zip with VS8, please note the following from the enclosed README_3rdParty.txt:
<quote> These binaries were built using Microsoft VisualStudio 2003 v7.1 from the sources listed below, with minor modifications to the makefiles/projectfiles for consistent use of the multi-threaded DLL version of the Microsoft runtime libraries. It is not known whether these binaries will work with anything other than VS7.1 2003. </quote> Please see the next message for details on the current 3rdParty binary distribution policy Cheers -- mew > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf > Of Stephane Lamoliatte > Sent: Thursday, December 06, 2007 7:40 AM > To: OpenSceneGraph Users > Subject: Re: [osg-users] Some OSG examples doesn't work ! > > I work with > http://www.openscenegraph.org/downloads/dependencies/3rdParty_ > Win32binaries_2005_05_10.zip > on visual studio 2005 (vs8). I will try > http://www.mew.cx/osg/osg2.2.0_vs80_setup_2007-10-08.exe > which is more recent. > > Thanks > -- > Stephane > > Colin Dunlop a écrit : > > Hi Stephane, > > > > are you running with any of the bundled OSG distro of > 3rd-party libs? > > Either http://www.mew.cx/osg/ > > or http://www.openscenegraph.org/downloads/dependencies/ > > I think these are only built "Release" for WIN32 and your > mileage may > > vary depending on the moon phase as to whether you may get > a mismatch > > of Debug/Release. Also regarding these binaries they are built with > > either MSVS 2003 or MSVS 2005 SP1 and may not be binary compatible > > with MSVS 2008. > > > > If you have all the 3rd-party and entire source built using > 2008 then > > apologies for barking up the wrong tree ;) > > > > Cheers, > > > > Colin. > > > > Robert Osfield wrote: > > > >> Hi Stephane, > >> > >> The two stack traces aren't similar and nothing obvious > jumps out as > >> a possible cause. > >> > >> The only thing I can suggest to try is to run both examples with > >> different threading models to see if there is a pattern. i.e. > >> > >> osgoccluder glider.osg --SingleThreaded > >> > >> Robert. > >> > >> On Dec 6, 2007 9:52 AM, Stephane Lamoliatte > >> <[EMAIL PROTECTED]> wrote: > >> > >>> Here is the stack traces. > >>> > >>> > >>> Robert Osfield a écrit : > >>> > >>> > >>>> Hi Stephane, > >>>> > >>>> I haven't seen reports of problems with these examples before. > >>>> Could you provide a stack trace from the crashes apps? > >>>> > >>>> Robert. > >>>> > >>>> On Dec 6, 2007 7:03 AM, Stephane Lamoliatte > >>>> <[EMAIL PROTECTED]> wrote: > >>>> > >>>> > >>>>> Hello, > >>>>> > >>>>> osgOccluder and osgTexture2D crash during their > execution in debug > >>>>> mode on Windows. (I built them with Visual studio 2008 > in debug > >>>>> mode) > >>>>> > >>>>> It is very strange because they seem to work perfectly > in release mode. > >>>>> > >>>>> Is it a bug, or may I choose another compilation mode to step > >>>>> inside these examples ? > >>>>> > >>>>> -- > >>>>> Stephane _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

