Hi Stephane,

The two stack traces aren't similar and nothing obvious jumps out as a
possible cause.

The only thing I can suggest to try is to run both examples with
different threading models to see if there is a pattern. i.e.

  osgoccluder glider.osg --SingleThreaded

Robert.

On Dec 6, 2007 9:52 AM, Stephane Lamoliatte
<[EMAIL PROTECTED]> wrote:
> Here is the stack traces.
>
>
> Robert Osfield a écrit :
>
> > Hi Stephane,
> >
> > I haven't seen reports of problems with these examples before.  Could
> > you provide a stack trace from the crashes apps?
> >
> > Robert.
> >
> > On Dec 6, 2007 7:03 AM, Stephane Lamoliatte
> > <[EMAIL PROTECTED]> wrote:
> >
> >> Hello,
> >>
> >> osgOccluder and osgTexture2D crash during their execution in debug mode
> >> on Windows. (I built  them with Visual studio 2008 in debug mode)
> >>
> >> It is very strange because they seem to work perfectly in release mode.
> >>
> >> Is it a bug, or may I choose another compilation mode to step inside
> >> these examples ?
> >>
> >> --
> >> Stephane
> >> _______________________________________________
> >> osg-users mailing list
> >> [email protected]
> >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >>
> >>
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> >
> >
> >
> >
>
>
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