Hi Stephane, The two stack traces aren't similar and nothing obvious jumps out as a possible cause.
The only thing I can suggest to try is to run both examples with different threading models to see if there is a pattern. i.e. osgoccluder glider.osg --SingleThreaded Robert. On Dec 6, 2007 9:52 AM, Stephane Lamoliatte <[EMAIL PROTECTED]> wrote: > Here is the stack traces. > > > Robert Osfield a écrit : > > > Hi Stephane, > > > > I haven't seen reports of problems with these examples before. Could > > you provide a stack trace from the crashes apps? > > > > Robert. > > > > On Dec 6, 2007 7:03 AM, Stephane Lamoliatte > > <[EMAIL PROTECTED]> wrote: > > > >> Hello, > >> > >> osgOccluder and osgTexture2D crash during their execution in debug mode > >> on Windows. (I built them with Visual studio 2008 in debug mode) > >> > >> It is very strange because they seem to work perfectly in release mode. > >> > >> Is it a bug, or may I choose another compilation mode to step inside > >> these examples ? > >> > >> -- > >> Stephane > >> _______________________________________________ > >> osg-users mailing list > >> [email protected] > >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >> > >> > > _______________________________________________ > > osg-users mailing list > > [email protected] > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

