Hi Stephane,

are you running with any of the bundled OSG distro of 3rd-party libs?
Either http://www.mew.cx/osg/
or     http://www.openscenegraph.org/downloads/dependencies/
I think these are only built "Release" for WIN32 and your mileage
may vary depending on the moon phase as to whether you may get a
mismatch of Debug/Release. Also regarding these binaries they are
built with either MSVS 2003 or MSVS 2005 SP1 and may not be binary
compatible with MSVS 2008.

If you have all the 3rd-party and entire source built using 2008 then
apologies for barking up the wrong tree ;)

Cheers,

Colin.

Robert Osfield wrote:
> Hi Stephane,
> 
> The two stack traces aren't similar and nothing obvious jumps out as a
> possible cause.
> 
> The only thing I can suggest to try is to run both examples with
> different threading models to see if there is a pattern. i.e.
> 
>   osgoccluder glider.osg --SingleThreaded
> 
> Robert.
> 
> On Dec 6, 2007 9:52 AM, Stephane Lamoliatte
> <[EMAIL PROTECTED]> wrote:
>> Here is the stack traces.
>>
>>
>> Robert Osfield a écrit :
>>
>>> Hi Stephane,
>>>
>>> I haven't seen reports of problems with these examples before.  Could
>>> you provide a stack trace from the crashes apps?
>>>
>>> Robert.
>>>
>>> On Dec 6, 2007 7:03 AM, Stephane Lamoliatte
>>> <[EMAIL PROTECTED]> wrote:
>>>
>>>> Hello,
>>>>
>>>> osgOccluder and osgTexture2D crash during their execution in debug mode
>>>> on Windows. (I built  them with Visual studio 2008 in debug mode)
>>>>
>>>> It is very strange because they seem to work perfectly in release mode.
>>>>
>>>> Is it a bug, or may I choose another compilation mode to step inside
>>>> these examples ?
>>>>
>>>> --
>>>> Stephane
>>>> _______________________________________________
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>>>>
>>>>
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>>>
>>>
>>
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