Hi David -- Thanks for looking at this. I'm not sure this is a font file problem. In a previous post, I stated that the font is big with current SVN, current osgText, and current freetype. If I simply switch osgText back to the 2.2 version but leave everything else the same, the font appears normal size. This indicates the problem is with osgText, not the font. Are you actually able to reproduce the problem on Windows? As far as I know, I'm the only one seeing the issue. -Paul
_____ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David Callu Sent: Tuesday, December 18, 2007 8:38 AM To: OpenSceneGraph Users Subject: Re: [osg-users] Big fonts in current SVN Hi All, After a long search in OSG SVN revision, I found.... this is a fonts file issue. I downdate my SVN and rebuild OSG for the revision 7648, just before integration of Text3D 7500, 7300, 7000, 6900, 6500, ~ here begin dependancy with external OpenThreads 6400, ~ here begin dependancy with external Producer 6200, 6000 problem is always present I downdate my freetype version to 2.2 2.1.10 2.1.9 2.0.9 problem is always present grrrr finally .. I try to my own arial.ttf file provide by the package mstcorefonts-2.0.1. This package is created with a script provided by mstcorefont project. This script download font on Microsoft site and make a rpm with them. To conclude, this is a font file problem. I submit the file on osg-submissions now. Cheers David 2007/12/17, Robert Osfield <[EMAIL PROTECTED]>: Hi Paul, On Dec 16, 2007 7:53 PM, Paul Martz <[EMAIL PROTECTED]> wrote: > Thanks, Robert -- Unfortunately, this change had no effect. > > Maybe another avenue of attack might be to add DEBUG_INFO messages to > osgText to display components that contribute to the final size of > SCREEN-aligned glyphs? Then we could compare my DEBUG_INFO output against > yours to see if that sheds any light? Today is going to be a very busy day for me so I won't be able to go chase this up right now. A close review of the changes that David made might reveal some possibilities. Adding more debugging as you suggest might also provide more time. Something for later in the week, unless others can jump in and help. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
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