Hi David -- Thanks for looking at this.
 
I'm not sure this is a font file problem. In a previous post, I stated that
the font is big with current SVN, current osgText, and current freetype. If
I simply switch osgText back to the 2.2 version but leave everything else
the same, the font appears normal size. This indicates the problem is with
osgText, not the font.
 
Are you actually able to reproduce the problem on Windows? As far as I know,
I'm the only one seeing the issue.
   -Paul
 


  _____  

From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David Callu
Sent: Tuesday, December 18, 2007 8:38 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Big fonts in current SVN


Hi All,

After a long search in OSG SVN revision, I found.... this is a fonts file
issue.

I downdate  my SVN and rebuild OSG for the revision 
7648, just before integration of Text3D
7500,  
7300, 
7000, 
6900, 
6500, ~ here begin dependancy with external OpenThreads
6400, ~ here begin dependancy with external Producer
6200, 
6000

problem is always present

I downdate my freetype version to
2.2
2.1.10
2.1.9
2.0.9

problem is always present grrrr


finally ..
I try to my own arial.ttf file provide by the package mstcorefonts-2.0.1.
This package is created with a script provided by mstcorefont project.
This script download font on Microsoft site and make a rpm with them.

To conclude, this is a font file problem.
I submit  the file on osg-submissions now. 

Cheers
David 





2007/12/17, Robert Osfield <[EMAIL PROTECTED]>: 

Hi Paul,

On Dec 16, 2007 7:53 PM, Paul Martz <[EMAIL PROTECTED]> wrote:
> Thanks, Robert -- Unfortunately, this change had no effect.
>
> Maybe another avenue of attack might be to add DEBUG_INFO messages to 
> osgText to display components that contribute to the final size of
> SCREEN-aligned glyphs? Then we could compare my DEBUG_INFO output against
> yours to see if that sheds any light?

Today is going to be a very busy day for me so I won't be able to go 
chase this up right now.

A close review of the changes that David made might reveal some
possibilities.  Adding more debugging as you suggest might also
provide more time.  Something for later in the week, unless others can 
jump in and help.

Robert.
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