Hi Paul, Thanks for investigating this perplexing issue, it may well just be a single line being wrong. As an experiment could you disable the use of freetype fonts so that osgText falls back to using the inbuilt default font.
Robert. On Dec 14, 2007 10:55 PM, Paul Martz <[EMAIL PROTECTED]> wrote: > > Next, I'll try taking the 2.2 osgText src and include > > directories, drop them into my SVN tree, and rebuild. So I'll > > have the old osgText with the new OSG and 3rd party > > dependencies. If I can get it to build, that should be a good test. > > I put the 2.2 osgText include and src dirs in my svn tree. The results: A > few things didn't compile, as expected: the osgText plugin and the osgtext3D > example both failed to build because of the missing Text3D header. However, > those executables were irrelevant to my testing. > > The font size was back to normal in this configuration. > > So, although this might be a platform- or even user-specific issue, one > contributing factor is isolated to post-2.2 changed code somewhere in > osgText. > > Maybe someone involved in the osgText code changes should take a look? I'm > available to answer questions or try out fixes, but I really do need to get > back to a couple projects that I've ignored while investigating this issue. > > Paul Martz > Skew Matrix Software LLC > http://www.skew-matrix.com > 303 859 9466 > > _______________________________________________ > > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

