> Next, I'll try taking the 2.2 osgText src and include > directories, drop them into my SVN tree, and rebuild. So I'll > have the old osgText with the new OSG and 3rd party > dependencies. If I can get it to build, that should be a good test.
I put the 2.2 osgText include and src dirs in my svn tree. The results: A few things didn't compile, as expected: the osgText plugin and the osgtext3D example both failed to build because of the missing Text3D header. However, those executables were irrelevant to my testing. The font size was back to normal in this configuration. So, although this might be a platform- or even user-specific issue, one contributing factor is isolated to post-2.2 changed code somewhere in osgText. Maybe someone involved in the osgText code changes should take a look? I'm available to answer questions or try out fixes, but I really do need to get back to a couple projects that I've ignored while investigating this issue. Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com 303 859 9466 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

