Hi Wojtek,
> When rendering shadow map LODs
> are drawn based on distance computed from shadow camera. But this is
> plain wrong: LODs should be always selected based on distance from main
> camera.
Oh, nice problem there... It's probably just an oversight, and the fact
that osgShadow tries to be as transparent and as unobtrusive as possible
will make it harder to overcome...
I don't have any suggestions for this, perhaps Robert will have some
thoughts as it comes down more to how to design the interaction between
shadowing and LODs.
Good luck,
J-S
--
______________________________________________________
Jean-Sebastien Guay [EMAIL PROTECTED]
http://www.cm-labs.com/
http://whitestar02.webhop.org/
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