Wojtek, I don't know. I just looked at the LOD::traverse method and saw that it called the node visitor getDistanceToViewPoint method, which for the CullVisitor calls the CullStack::getViewPointLocal method.
Ooops, looks like you'll need to override CullVisitor::getDistanceToViewPoint, not CullVisitor::getViewPoint. Also, the view point will need to be relative to the LOD object. I searched the entire OSG tree and only LOD and PagedLOD call getDistanceToViewPoint, so it should be pretty safe. Caveat - I've only looked at the code and haven't tried this. Brian [EMAIL PROTECTED] wrote: ----- To: "OpenSceneGraph Users" <[email protected]> From: "Wojciech Lewandowski" <[EMAIL PROTECTED]> Sent by: [EMAIL PROTECTED] Date: 02/26/2008 12:15PM Subject: Re: [osg-users] Problem to consider: Shadow maps and LOD computation Hi Brian, > It looks like you'll need to create a custom cull visitor that stores the > desired eye point and overrides the CullVisitor::getViewPoint method to > return the stored eye point instead of the CullStack view point. Thats sounds like it something I might be able to do ;-). Do you know if changed viewPoint would affect other types of nodes apart from LOD ? Thanks, Wojtek _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- This is a PRIVATE message. If you are not the intended recipient, please delete without copying and kindly advise us by e-mail of the mistake in delivery. NOTE: Regardless of content, this e-mail shall not operate to bind CSC to any order or other contract unless pursuant to explicit written agreement or government initiative expressly permitting the use of e-mail for such purpose. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

