> When rendering shadow map LODs
> are drawn based on distance computed from shadow camera. 
> But this is 
> plain wrong: LODs should be always selected based on distance from 
> main camera.

Ideally, you would want the shadow caster's LOD to be selected based on the
distance between the eyepoint and the shadow receiver, wouldn't you?

Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
303 859 9466

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