> When rendering shadow map LODs > are drawn based on distance computed from shadow camera. > But this is > plain wrong: LODs should be always selected based on distance from > main camera.
Ideally, you would want the shadow caster's LOD to be selected based on the distance between the eyepoint and the shadow receiver, wouldn't you? Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com 303 859 9466 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org