Hi Brian, > It looks like you'll need to create a custom cull visitor that stores the > desired eye point and overrides the CullVisitor::getViewPoint method to > return the stored eye point instead of the CullStack view point.
Thats sounds like it something I might be able to do ;-). Do you know if changed viewPoint would affect other types of nodes apart from LOD ? Thanks, Wojtek _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

