Hi J-S,

I am not sure what is the difference between EyePoint and ViewPoint but 
really hope that EyePoint/ViewPoint duo was introduced for problems like 
mine. If I only knew how to use them to my advantage.... ;-)

Cheers,
Wojtek

----- Original Message ----- 
From: "Jean-Sébastien Guay" <[EMAIL PROTECTED]>
To: "OpenSceneGraph Users" <[email protected]>
Sent: Tuesday, February 26, 2008 3:29 PM
Subject: Re: [osg-users] Problem to consider: Shadow maps and LOD 
computation


> Hi Wojtek,
>
>> When rendering shadow map LODs
>> are drawn based on distance computed from shadow camera. But this is
>> plain wrong: LODs should be always selected based on distance from main
>> camera.
>
> Oh, nice problem there... It's probably just an oversight, and the fact
> that osgShadow tries to be as transparent and as unobtrusive as possible
> will make it harder to overcome...
>
> I don't have any suggestions for this, perhaps Robert will have some
> thoughts as it comes down more to how to design the interaction between
> shadowing and LODs.
>
> Good luck,
>
> J-S
> -- 
> ______________________________________________________
> Jean-Sebastien Guay    [EMAIL PROTECTED]
>                                http://www.cm-labs.com/
>                         http://whitestar02.webhop.org/
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org 

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