Hi J-S, I am not sure what is the difference between EyePoint and ViewPoint but really hope that EyePoint/ViewPoint duo was introduced for problems like mine. If I only knew how to use them to my advantage.... ;-)
Cheers, Wojtek ----- Original Message ----- From: "Jean-Sébastien Guay" <[EMAIL PROTECTED]> To: "OpenSceneGraph Users" <[email protected]> Sent: Tuesday, February 26, 2008 3:29 PM Subject: Re: [osg-users] Problem to consider: Shadow maps and LOD computation > Hi Wojtek, > >> When rendering shadow map LODs >> are drawn based on distance computed from shadow camera. But this is >> plain wrong: LODs should be always selected based on distance from main >> camera. > > Oh, nice problem there... It's probably just an oversight, and the fact > that osgShadow tries to be as transparent and as unobtrusive as possible > will make it harder to overcome... > > I don't have any suggestions for this, perhaps Robert will have some > thoughts as it comes down more to how to design the interaction between > shadowing and LODs. > > Good luck, > > J-S > -- > ______________________________________________________ > Jean-Sebastien Guay [EMAIL PROTECTED] > http://www.cm-labs.com/ > http://whitestar02.webhop.org/ > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

