Hi Robert, >> [..] And due to lack of other supects I agree with J-S: we >> should put the blame on NVidia drivers ;-(. > > The threading issue is clearly a different problem entirely. > > I haven't had the chance to go look into this topic so can't comment > on whether its an OSG problem or a driver one. With threading I'd > generally be inclined towards looking at the OSG side first, then once > everything is confirmed to be clean look towards the driver.
I did not mean to be dead serious about drivers fault. I have worked too long as a programmer to ignore the experience - from thousands of claims that some issue was a driver or compiler bug only few turned out to be true ;-) Btw I have new observations but will present them in the thread J-S started. Cheers, Wojtek _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

