Hi Raymond, [..]
> Ok, I did not mean to test the recent changes explicitly, I just did the > test that I did recently, since the issue is hot now. Please look at the > attached modified osgshadow.cpp. It is good to notice that the svn > osgshadow.cpp explicitly sets the threading model to SingleThreaded. I believe that setting threading model to SingleThreaded was not deliberate but was done as a default. Consecutive lines of code check arguments and switch to other Threading modes accordingly. However, this piece of shadow example become redundant when osgViewer::Viewer started to parse Threading arguments. And this section could be now removed from osgshadow example - I will send a proper submission. Cheers, Wojtek _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

