On Wed, Mar 19, 2008 at 3:37 PM, Wojciech Lewandowski <[EMAIL PROTECTED]> wrote: > I have tested latest changes (rev 7975). Inheritance problem that looked > like invisible polygon casting shadow for half of the scene vanished. So > far, so good ;-).
Good to hear. > IMHO, the problem J-S noticed with ThreadingModeHandler is different. Its > not related to inheritance mask changes and does not affect only Shadow > example. It can be also seen with Prerender example with RTT camera using > FBOs and PixelBuffers. And due to lack of other supects I agree with J-S: we > should put the blame on NVidia drivers ;-(. The threading issue is clearly a different problem entirely. I haven't had the chance to go look into this topic so can't comment on whether its an OSG problem or a driver one. With threading I'd generally be inclined towards looking at the OSG side first, then once everything is confirmed to be clean look towards the driver. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

