On Wed, Mar 19, 2008 at 3:37 PM, Wojciech Lewandowski
<[EMAIL PROTECTED]> wrote:
>  I have tested latest changes (rev 7975). Inheritance problem that looked
>  like invisible polygon casting shadow for half of the scene vanished. So
>  far, so good ;-).

Good to hear.

>  IMHO, the problem J-S noticed with ThreadingModeHandler is different. Its
>  not related to inheritance mask changes and does not affect only Shadow
>  example. It can be also seen with Prerender example with RTT camera using
>  FBOs and PixelBuffers. And due to lack of other supects I agree with J-S: we
>  should put the blame on NVidia drivers ;-(.

The threading issue is clearly a different problem entirely.

I haven't had the chance to go look into this topic so can't comment
on whether its an OSG problem or a driver one.  With threading I'd
generally be inclined towards looking at the OSG side first, then once
everything is confirmed to be clean look towards the driver.

Robert.
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