Hi Wojtek, On Thu, Mar 20, 2008 at 12:56 PM, Wojciech Lewandowski <[EMAIL PROTECTED]> wrote: > > Now I haven't recently reviewed all the osgShadow implemententations > > too see if they are thread safe so can't confirm if we can safely do > > it yet. > > If you admit it was not thread safe then - I guess the whole problem J-S > reported does not make much sense. Does it ?
But like anything in the OSG, it *should* be safe to use with multi-threaded viewers. So if it isn't then it needs to be fixed. > What about prerender example then ? Maybe we should talk about this one ? Is > it thread safe ? It behaves similarly after adding ThreadingHandler(). Is this is broken when multi-threading then this will need fixing too. Is it just the toggling of threading that is amiss? Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

