Hi Marco, Since I am currently struggling with Windows/ OSG & FBO / multi monitor / mutlti threaded problems here are my 2 cents:
Have you tested with --SingleThreaded option ? In my configuration multithreaded configs usually eat more RAM. However its not twice as in SingleThreaded. I have read somewhere that NVidia OpenGL dirver creates shadow threads for each thread of the application. Maybe these threads duplicate some resources... Cheers, Wojtek Lewandowski ----- Original Message ----- From: "Marco Jez" <[EMAIL PROTECTED]> To: "OpenSceneGraph Users" <osg-users@lists.openscenegraph.org> Sent: Monday, March 31, 2008 4:54 PM Subject: Re: [osg-users] Performance drop & higher RAM usageafterswitchingfrom OSG 1.2 to latest SVN > Hi Robert, > >> To avoid >> threading problems apparent in 1.2 the OSG-2.x versions initialization >> the GL objects arrays to a larger default, if you app isn't setting >> the number of context down to the number you are using then perhaps >> this is where the discrepancy is occurring. > > My viewer is already setting the maximum number of contexts to one, so > that's not the case... I keep debugging. > > Cheers, > Marco > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org