Hi Marco,

Since I am currently struggling with Windows/ OSG & FBO / multi monitor / 
mutlti threaded problems here are my 2 cents:

Have you tested with --SingleThreaded option ? In my configuration 
multithreaded configs usually eat more RAM. However its not twice as in 
SingleThreaded.

I have read somewhere that NVidia OpenGL dirver creates shadow threads for 
each thread of  the application. Maybe these threads duplicate some 
resources...

Cheers,
Wojtek Lewandowski

----- Original Message ----- 
From: "Marco Jez" <[EMAIL PROTECTED]>
To: "OpenSceneGraph Users" <osg-users@lists.openscenegraph.org>
Sent: Monday, March 31, 2008 4:54 PM
Subject: Re: [osg-users] Performance drop & higher RAM 
usageafterswitchingfrom OSG 1.2 to latest SVN


> Hi Robert,
>
>> To avoid
>> threading problems apparent in 1.2 the OSG-2.x versions initialization
>> the GL objects arrays to a larger default, if you app isn't setting
>> the number of context down to the number you are using then perhaps
>> this is where the discrepancy is occurring.
>
> My viewer is already setting the maximum number of contexts to one, so
> that's not the case... I keep debugging.
>
> Cheers,
> Marco
>
>
> _______________________________________________
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org 

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