Hi Wojtek, > Have you tested with --SingleThreaded option ? In my configuration > multithreaded configs usually eat more RAM. However its not twice as in > SingleThreaded.
I'm using my own single-threaded viewer, so I don't even have to choose. :-) > I have read somewhere that NVidia OpenGL dirver creates shadow threads for > each thread of the application. Maybe these threads duplicate some > resources... This could be an hint *if* OSG (in particular, SceneView and anything controlled by it) were spawning threads behind the scene, but since I'm running a single GL context I don't think this is the case. Maybe Robert could add a word here. Marco _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

