Hi Wojtek,

> Have you tested with --SingleThreaded option ? In my configuration
> multithreaded configs usually eat more RAM. However its not twice as in
> SingleThreaded.

I'm using my own single-threaded viewer, so I don't even have to choose. :-)

> I have read somewhere that NVidia OpenGL dirver creates shadow threads for
> each thread of  the application. Maybe these threads duplicate some
> resources...

This could be an hint *if* OSG (in particular, SceneView and anything 
controlled by it) were spawning threads behind the scene, but since I'm 
running a single GL context I don't think this is the case. Maybe Robert 
could add a word here.

Marco
 

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