Hi Marco,

On Mon, Mar 31, 2008 at 4:45 PM, Marco Jez <[EMAIL PROTECTED]> wrote:
>  This could be an hint *if* OSG (in particular, SceneView and anything
>  controlled by it) were spawning threads behind the scene, but since I'm
>  running a single GL context I don't think this is the case. Maybe Robert
>  could add a word here.

SceneView itself isn't multi-threaded, it'll only run multi-threaded
if the application that manages it is multi-threaded on its behalf -
this is what osgViewer does as it manages multiple SceneView
internally, each one is just single threaded though.

Robert.
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