Hi Marco, On Mon, Mar 31, 2008 at 4:45 PM, Marco Jez <[EMAIL PROTECTED]> wrote: > This could be an hint *if* OSG (in particular, SceneView and anything > controlled by it) were spawning threads behind the scene, but since I'm > running a single GL context I don't think this is the case. Maybe Robert > could add a word here.
SceneView itself isn't multi-threaded, it'll only run multi-threaded if the application that manages it is multi-threaded on its behalf - this is what osgViewer does as it manages multiple SceneView internally, each one is just single threaded though. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

