Ooops, I did not notice you have your own Viewer. Sorry for the noise. Cheers,
Wojtek ----- Original Message ----- From: "Marco Jez" <[EMAIL PROTECTED]> To: "OpenSceneGraph Users" <[email protected]> Sent: Monday, March 31, 2008 5:45 PM Subject: Re: [osg-users] Performance drop & higherRAMusageafterswitchingfrom OSG 1.2 to latest SVN > Hi Wojtek, > >> Have you tested with --SingleThreaded option ? In my configuration >> multithreaded configs usually eat more RAM. However its not twice as in >> SingleThreaded. > > I'm using my own single-threaded viewer, so I don't even have to choose. > :-) > >> I have read somewhere that NVidia OpenGL dirver creates shadow threads >> for >> each thread of the application. Maybe these threads duplicate some >> resources... > > This could be an hint *if* OSG (in particular, SceneView and anything > controlled by it) were spawning threads behind the scene, but since I'm > running a single GL context I don't think this is the case. Maybe Robert > could add a word here. > > Marco > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

