Ooops, I did not notice you have your own Viewer. Sorry for the noise.
Cheers,

Wojtek



----- Original Message ----- 
From: "Marco Jez" <[EMAIL PROTECTED]>
To: "OpenSceneGraph Users" <[email protected]>
Sent: Monday, March 31, 2008 5:45 PM
Subject: Re: [osg-users] Performance drop & higherRAMusageafterswitchingfrom 
OSG 1.2 to latest SVN


> Hi Wojtek,
>
>> Have you tested with --SingleThreaded option ? In my configuration
>> multithreaded configs usually eat more RAM. However its not twice as in
>> SingleThreaded.
>
> I'm using my own single-threaded viewer, so I don't even have to choose. 
> :-)
>
>> I have read somewhere that NVidia OpenGL dirver creates shadow threads 
>> for
>> each thread of  the application. Maybe these threads duplicate some
>> resources...
>
> This could be an hint *if* OSG (in particular, SceneView and anything
> controlled by it) were spawning threads behind the scene, but since I'm
> running a single GL context I don't think this is the case. Maybe Robert
> could add a word here.
>
> Marco
>
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org 

_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to