This is sort of off-topic but I'm sure interesting to the community none the less. I was on the phone with a fellow OSG developer earlier today complaining how slow the builds are on Windows and how I have this quad core sitting here not being fully utilized by my compiler. He touted how his Mac could perform parallel builds and how much faster it was. So off I went to see if there's a way to do this with my compiler, Visual Studio 2005. Lo and behold I found an undocumented way to enable multi-processor builds using VS 2005. I couldn't believe it. It was like someone gave me a gift.
http://blog.280z28.org/archives/2007/10/17/ http://lahsiv.net/blog/?p=40 So, could some of you guys try this as well and let me know how you get on? _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

