Gordon, the issues you encountered - were they obvious issues as in
linker errors or were they more subtle like random crashes and the
like?

On Wed, Apr 9, 2008 at 4:04 PM, Gordon Tomlinson
<[EMAIL PROTECTED]> wrote:
> Hi
>
> We avoid using this feature at work on our projects as we have found the VS
> linker and compiler do not always see eye to eye when using parallel builds
> and also find a lot of manifest issue, but that's our experience
>
> Now back in the good old days on good SGI 32 processor monster parallel
> build work like a charm and screamed along ......
>
> Regards
> Gordon
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of sherman
> wilcox
> Sent: Wednesday, April 09, 2008 4:34 PM
> To: OpenSceneGraph Users
> Subject: [osg-users] faster builds on multiproc systems - Visual Studio
> 2005& 2008
>
> This is sort of off-topic but I'm sure interesting to the community none the
> less. I was on the phone with a fellow OSG developer earlier today
> complaining how slow the builds are on Windows and how I have this quad core
> sitting here not being fully utilized by my compiler.
> He touted how his Mac could perform parallel builds and how much faster it
> was. So off I went to see if there's a way to do this with my compiler,
> Visual Studio 2005. Lo and behold I found an undocumented way to enable
> multi-processor builds using VS 2005. I couldn't believe it. It was like
> someone gave me a gift.
>
>
> http://blog.280z28.org/archives/2007/10/17/
>
> http://lahsiv.net/blog/?p=40
>
> So, could some of you guys try this as well and let me know how you get on?
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