Sherman,

Great tip. So...how soon can you submit the CMake patches to enable the /MP
option in the OSG tree? ;)

Cheers- Glenn

On Wed, Apr 9, 2008 at 4:34 PM, sherman wilcox <[EMAIL PROTECTED]>
wrote:

> This is sort of off-topic but I'm sure interesting to the community
> none the less. I was on the phone with a fellow OSG developer earlier
> today complaining how slow the builds are on Windows and how I have
> this quad core sitting here not being fully utilized by my compiler.
> He touted how his Mac could perform parallel builds and how much
> faster it was. So off I went to see if there's a way to do this with
> my compiler, Visual Studio 2005. Lo and behold I found an undocumented
> way to enable multi-processor builds using VS 2005. I couldn't believe
> it. It was like someone gave me a gift.
>
>
> http://blog.280z28.org/archives/2007/10/17/
>
> http://lahsiv.net/blog/?p=40
>
> So, could some of you guys try this as well and let me know how you get
> on?
> _______________________________________________
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>



-- 
Glenn Waldron : Pelican Mapping : http://pelicanmapping.com : 703-652-4791
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