Sherman, Great tip. So...how soon can you submit the CMake patches to enable the /MP option in the OSG tree? ;)
Cheers- Glenn On Wed, Apr 9, 2008 at 4:34 PM, sherman wilcox <[EMAIL PROTECTED]> wrote: > This is sort of off-topic but I'm sure interesting to the community > none the less. I was on the phone with a fellow OSG developer earlier > today complaining how slow the builds are on Windows and how I have > this quad core sitting here not being fully utilized by my compiler. > He touted how his Mac could perform parallel builds and how much > faster it was. So off I went to see if there's a way to do this with > my compiler, Visual Studio 2005. Lo and behold I found an undocumented > way to enable multi-processor builds using VS 2005. I couldn't believe > it. It was like someone gave me a gift. > > > http://blog.280z28.org/archives/2007/10/17/ > > http://lahsiv.net/blog/?p=40 > > So, could some of you guys try this as well and let me know how you get > on? > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Glenn Waldron : Pelican Mapping : http://pelicanmapping.com : 703-652-4791
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