FYI, the mechanism using gcc is -j<n>, where <n> is the number of threads. On my 8 proc Mac, I use "-j16", assuming 2 threads per proc should be OK in light of disk usage; OSG (minus wrappers) compiles in less than 5 minutes. (Bob Kuehne taught me this - thanks, Bob.)
Thanks for the /MP tip. I've always found it frustrating that VS can build multiple independent projects in parallel, but was incapable of parallel compiles within a project. -Paul > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf > Of sherman wilcox > Sent: Wednesday, April 09, 2008 2:34 PM > To: OpenSceneGraph Users > Subject: [osg-users] faster builds on multiproc systems - > Visual Studio 2005& 2008 > > This is sort of off-topic but I'm sure interesting to the > community none the less. I was on the phone with a fellow OSG > developer earlier today complaining how slow the builds are > on Windows and how I have this quad core sitting here not > being fully utilized by my compiler. > He touted how his Mac could perform parallel builds and how > much faster it was. So off I went to see if there's a way to > do this with my compiler, Visual Studio 2005. Lo and behold I > found an undocumented way to enable multi-processor builds > using VS 2005. I couldn't believe it. It was like someone > gave me a gift. > > > http://blog.280z28.org/archives/2007/10/17/ > > http://lahsiv.net/blog/?p=40 > > So, could some of you guys try this as well and let me know > how you get on? > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-opensce > negraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

