Hi Sherman For us he problems with the linker often not syncing correctly with the compiler
Then issue when adding manifests once linked would often have timing issues and the process could fail ( not always ) And when doing post build steps such as singing assemblies etc the timing again would often be off and the process could fail ( not always ) This could be just our environment and ClearCase and maybe network issues etc. Seems for others things work fine -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of sherman wilcox Sent: Wednesday, April 09, 2008 4:34 PM To: OpenSceneGraph Users Subject: [osg-users] faster builds on multiproc systems - Visual Studio 2005& 2008 This is sort of off-topic but I'm sure interesting to the community none the less. I was on the phone with a fellow OSG developer earlier today complaining how slow the builds are on Windows and how I have this quad core sitting here not being fully utilized by my compiler. He touted how his Mac could perform parallel builds and how much faster it was. So off I went to see if there's a way to do this with my compiler, Visual Studio 2005. Lo and behold I found an undocumented way to enable multi-processor builds using VS 2005. I couldn't believe it. It was like someone gave me a gift. http://blog.280z28.org/archives/2007/10/17/ http://lahsiv.net/blog/?p=40 So, could some of you guys try this as well and let me know how you get on? _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

