>> I'd like to ask if anyone has experience using active stereo with OSG.
>> To be more precise, the hardware we're looking to use is
>> 
>> Mirage HD3K projector
>> nVidia Quadro FX 5600 video card
>> nuvision emitters and 60GX LCD shutter glasses
>
> My lab's setup includes:
>
> Mirage 2K (x4)
> nVidia Quadro FX 4500x2 (x2)
> Stereographics IR blasters (x3) w/ mix of crystaleyes and nuvision glasses
>
>> 
>> Now, I think this setup requires (and supports) quad-buffer stereo. And
>> I think I saw that OSG supports that out-of-the-box. Does it work well?
>> Any issues setting it up? Any gotchas on the OSG side?
>
> OSG works very well with our setup. The only piece that is currently missing 
> is configs for the various physical geometric forms our display surfaces can 
> take. I think this is all very close, however.
>
>> 
>> One problem we have is that the hardware is off-site (*far* off-site),
>> and it's unlikely we'll have access to it for testing. We just have
>> regular GeForce 8800 cards and regular monitors here. Should I expect it
>> to "just work"(tm) ? Is there a way I can do some useful testing here?
>> Perhaps using anaglyphic stereo with red/cyan glasses, (we have those
>> :-) - will that be representative of the quad-buffer stereo support?
>
> I don't know of any reason why this wouldn't work. While anaglyph introduces 
> cruft into the colorspace, it serves as a quick way to preview what you've 
> got. I use this methof frequently when work on my home machine (FX8600).

Meant to say GeForce8600, not FX - oops

>
> hth
> -bob
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