>> I'd like to ask if anyone has experience using active stereo with OSG. >> To be more precise, the hardware we're looking to use is >> >> Mirage HD3K projector >> nVidia Quadro FX 5600 video card >> nuvision emitters and 60GX LCD shutter glasses > > My lab's setup includes: > > Mirage 2K (x4) > nVidia Quadro FX 4500x2 (x2) > Stereographics IR blasters (x3) w/ mix of crystaleyes and nuvision glasses > >> >> Now, I think this setup requires (and supports) quad-buffer stereo. And >> I think I saw that OSG supports that out-of-the-box. Does it work well? >> Any issues setting it up? Any gotchas on the OSG side? > > OSG works very well with our setup. The only piece that is currently missing > is configs for the various physical geometric forms our display surfaces can > take. I think this is all very close, however. > >> >> One problem we have is that the hardware is off-site (*far* off-site), >> and it's unlikely we'll have access to it for testing. We just have >> regular GeForce 8800 cards and regular monitors here. Should I expect it >> to "just work"(tm) ? Is there a way I can do some useful testing here? >> Perhaps using anaglyphic stereo with red/cyan glasses, (we have those >> :-) - will that be representative of the quad-buffer stereo support? > > I don't know of any reason why this wouldn't work. While anaglyph introduces > cruft into the colorspace, it serves as a quick way to preview what you've > got. I use this methof frequently when work on my home machine (FX8600).
Meant to say GeForce8600, not FX - oops > > hth > -bob _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

