On Wed, 23 Apr 2008, Jean-S?bastien Guay wrote:

Hi everyone,

I'd like to ask if anyone has experience using active stereo with OSG.
To be more precise, the hardware we're looking to use is

Mirage HD3K projector
nVidia Quadro FX 5600 video card
nuvision emitters and 60GX LCD shutter glasses

My lab's setup includes:

Mirage 2K (x4)
nVidia Quadro FX 4500x2 (x2)
Stereographics IR blasters (x3) w/ mix of crystaleyes and nuvision glasses


Now, I think this setup requires (and supports) quad-buffer stereo. And
I think I saw that OSG supports that out-of-the-box. Does it work well?
Any issues setting it up? Any gotchas on the OSG side?

OSG works very well with our setup. The only piece that is currently missing is configs for the various physical geometric forms our display surfaces can take. I think this is all very close, however.


One problem we have is that the hardware is off-site (*far* off-site),
and it's unlikely we'll have access to it for testing. We just have
regular GeForce 8800 cards and regular monitors here. Should I expect it
to "just work"(tm) ? Is there a way I can do some useful testing here?
Perhaps using anaglyphic stereo with red/cyan glasses, (we have those
:-) - will that be representative of the quad-buffer stereo support?

I don't know of any reason why this wouldn't work. While anaglyph introduces cruft into the colorspace, it serves as a quick way to preview what you've got. I use this methof frequently when work on my home machine (FX8600).

hth
-bob
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