Hi Zoltan,

I think what Robert meant was that threading is a complex topic if you want to dive in and code it all yourself. osgViewer takes care of all this for you, so you can use it and have your application multi-threaded without having to deal with that complexity. Think of it as an abstraction layer. It's done, just *use* it and don't really worry about *how* it's done.

On the other hand, SDL's graphics functionality is totally orthogonal to its input functionality. If you want to use SDL for joystick support, you can do so as described in previous posts. Just don't use its graphics and windowing functions, and let osgViewer do its work.

Hope this helps,

J-S
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Jean-Sebastien Guay    [EMAIL PROTECTED]
                               http://www.cm-labs.com/
                        http://whitestar02.webhop.org/
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