Jean-Sébastien Guay wrote on Wednesday 07 May 2008:
> I think what Robert meant was that threading is a complex
> topic if you want to dive in and code it all yourself.
> osgViewer takes care of all this for you,

Ah OK, I understand.

> On the other hand, SDL's graphics functionality is
> totally orthogonal to its input functionality. If you
> want to use SDL for joystick support, you can do so as
> described in previous posts. Just don't use its graphics
> and windowing functions, and let osgViewer do its work.

All the better, that's what I do today.

Thanks for the explanation. Cheers

Zoltán





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Zoltan

http://sourceforge.net/projects/zsim
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