Jean-Sébastien Guay wrote on Wednesday 07 May 2008: > I think what Robert meant was that threading is a complex > topic if you want to dive in and code it all yourself. > osgViewer takes care of all this for you,
Ah OK, I understand. > On the other hand, SDL's graphics functionality is > totally orthogonal to its input functionality. If you > want to use SDL for joystick support, you can do so as > described in previous posts. Just don't use its graphics > and windowing functions, and let osgViewer do its work. All the better, that's what I do today. Thanks for the explanation. Cheers Zoltán -- ____________________________________ Zoltan http://sourceforge.net/projects/zsim ____________________________________ _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org