gosh, if you used osgVRPN (or VRPN directly) you'd probably be running by now.
-- mew


On Wed, May 7, 2008 at 7:31 AM, Renan Mendes <[EMAIL PROTECTED]> wrote:
> Thanks, Robert, for the tips. My intention when using multithreading is to
> try and solve a problem about an input device (I don't know if you remember
> me posting it). Well, the thing is, I'm putting the function that gets my
> device's output in the FRAME loop. But it locks the normal execution of my
> application if I don't touch (i.e. activate) my input device. That's why I
> needed another thread: to get another 'route' when my device wasn't
> activated.
>
> I don't know if you or Paul have already suggested that I added my class as
> a new Event Handler to the viewer doing some modifications which I don't
> recall. I'll look into the archives for that message, and perhaps I'll
> continue that topic to get some more details abput your solution.
>
> Thanks again.
>
> Renan M Z Mendes
>
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>
>



-- 
Mike Weiblen -- Austin Texas USA -- http://mew.cx/
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