gosh, if you used osgVRPN (or VRPN directly) you'd probably be running by now. -- mew
On Wed, May 7, 2008 at 7:31 AM, Renan Mendes <[EMAIL PROTECTED]> wrote: > Thanks, Robert, for the tips. My intention when using multithreading is to > try and solve a problem about an input device (I don't know if you remember > me posting it). Well, the thing is, I'm putting the function that gets my > device's output in the FRAME loop. But it locks the normal execution of my > application if I don't touch (i.e. activate) my input device. That's why I > needed another thread: to get another 'route' when my device wasn't > activated. > > I don't know if you or Paul have already suggested that I added my class as > a new Event Handler to the viewer doing some modifications which I don't > recall. I'll look into the archives for that message, and perhaps I'll > continue that topic to get some more details abput your solution. > > Thanks again. > > Renan M Z Mendes > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- Mike Weiblen -- Austin Texas USA -- http://mew.cx/ _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

