Hello everybody!

I have an application using the osgViewer::Viewer (OSG 2.4) and a self-made 
thread, that has to modify the scene graph. To get no conflict I'm using a self 
made mutex to lock the add/remove and frame function calls.

Now I want to know, if there is a built-in functionality to synchronize my 
thread with the OSG cull and draw threads so that I don't need the mutex 
anymore. I tried find hints in the wiki and the mailing list but did not find 
anything tangible.
Can anybody give me an advice? Looking forward to hear from you!
--  
Andreas Richter
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