Thanks for your replies! In my self-made thread I'm loading large 3d models and attaching them as PATs to the scene graph (or removing them). If I do this in the main loop, the loading process is interrupting the image generation. That's why I created the thread and so I need a sync so that the scene graph isn't modified during cull and draw phase or the program will crash.
After the replies I think the best way for me is using the mutex. I guess the UpdateCallback interrupts the image generation, too (don't tested yet). I will also look into osgterrain's multi-threaded code, may be I'll get some further ideas... -- Andreas Richter _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org