As an example, you could use a Barrier in conjunction with a Camera post-draw callback. (Of course, that assumes you want to sync after the draw occurs; you didn't say where you want to sync, so I don't know...) -Paul
> -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf > Of [EMAIL PROTECTED] > Sent: Monday, June 16, 2008 7:56 AM > To: osg-users@lists.openscenegraph.org > Subject: [osg-users] How to synchronize OSG and self-made threads? > > Hello everybody! > > I have an application using the osgViewer::Viewer (OSG 2.4) > and a self-made thread, that has to modify the scene graph. > To get no conflict I'm using a self made mutex to lock the > add/remove and frame function calls. > > Now I want to know, if there is a built-in functionality to > synchronize my thread with the OSG cull and draw threads so > that I don't need the mutex anymore. I tried find hints in > the wiki and the mailing list but did not find anything tangible. > Can anybody give me an advice? Looking forward to hear from you! > -- > Andreas Richter > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-opensce negraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org