I have a simple/silly question regarding cessnafire.osg.
I can load this into a node and display it without trouble, however, when I apply a MatrixTransform to the node, the geometry is changed but the fire/smoke animation doesn't follow the geometry. I'm assuming that the fire/smoke is modeled using osgParticle. My question is, is what do I need to do to have fire/smoke undergo the same transformation as the geometry so that it moves with the airplane? Do I need to use the Texture matrix? Any help here would be welcome. Thanks, -Shayne
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