I have a simple/silly question regarding cessnafire.osg. 

 

I can load this into a node and display it without trouble, however, when I
apply a MatrixTransform to the node, the geometry is changed but the
fire/smoke animation doesn't follow the geometry. I'm assuming that the
fire/smoke is modeled using osgParticle.

 

My question is, is what do I need to do to have fire/smoke undergo the same
transformation as the geometry so that it moves with the airplane? Do I need
to use the Texture matrix?

 

Any help here would be welcome.

 

Thanks,

-Shayne

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