Thanks for the link. While I appreciate the info, it doesn't really address my original question about transforming the particle emitter that is defined in the cessnafire.osg file. After reading the cessnafire.osg file into a node, I add this node to a MatrixTransform but only the geometry is affected. The fire/smoke part is NOT affected by the transform whatsoever.
Anyone else caring to chime in on this? Perhaps it can't be done... -Shayne -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of ??? Sent: Thursday, July 03, 2008 8:09 PM To: OpenSceneGraph Users Subject: Re: [osg-users] cessnafire.osg... >I’m assuming that the fire/smoke is modeled using osgParticle… I think so! You can take a look http://faculty.nps.edu/jasullivan/osgtutorials/osgParticle.htm 在2008-07-04 07:10:57,"Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC" <[EMAIL PROTECTED]> 写道: I have a simple/silly question regarding cessnafire.osg. I can load this into a node and display it without trouble, however, when I apply a MatrixTransform to the node, the geometry is changed but the fire/smoke animation doesn’t follow the geometry. I’m assuming that the fire/smoke is modeled using osgParticle… My question is, is what do I need to do to have fire/smoke undergo the same transformation as the geometry so that it moves with the airplane? Do I need to use the Texture matrix? Any help here would be welcome… Thanks, -Shayne ________________________________ 网易首款免费3D网游“天下2”,6月6日激情公测 <http://tx2.163.com/fab.html>
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