Thanks for the link Gordon. Sounds like a subclass of GraphicsWindowWin32.cpp might be in order, or perhaps some runtime checks for support. I defer to Windows developers to decide how to handle/implement this, or even if its practical to do within the core OSG.
Robert. On Fri, Jul 4, 2008 at 5:11 PM, Gordon Tomlinson <[EMAIL PROTECTED]> wrote: > HI Robert > > http://www.microsoft.com/globaldev/handson/user/ime_paper.mspx > > Basically I understand it is z package that needs to be installed (at least > on English OS's), and provides for better support of complex characters and > symbols support, such as Japanese characters, using a standard keyboard, > > Perhaps/maybe a way to support this and other niche messages would be a > call-back of some form to allow users to plug-in their own support for > specific needs and different non-standard messages etc (if such is not > already supported not look at GraphicsWindowWin32.cpp in long time) > > If added this would need to be done by users who use IME and it would > certainly need to be #ifdef'd/config'd out for majority users as their > systems typically would not have support for IME > > __________________________________________________________ > Gordon Tomlinson > > Email : [EMAIL PROTECTED] > YIM/AIM : gordon3dBrit > MSN IM : [EMAIL PROTECTED] > Website : www.vis-sim.com www.gordontomlinson.com > __________________________________________________________ > > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Robert > Osfield > Sent: Friday, July 04, 2008 8:46 AM > To: OpenSceneGraph Users > Subject: Re: [osg-users] no IME surport for fullscreen application using > osgViewer::Viewer > > Hi Lilinx, > > On Fri, Jul 4, 2008 at 1:38 PM, Lilinx <[EMAIL PROTECTED]> wrote: >> when running the application under full screen, We have not IME >> support. Should we add some code for IME? >> if develp application under windows, we shoudl >> handle WM_IME_COMPOSITION WM_IME_ENDCOMPOSITION WM_IME_NOTIFY messages. >> But in GraphicsWindowWin32.cpp, those messages didn't handled. > > Forgive the ignorance, I'm not a windows developer, what is IME? > > What range of MS OS's does it cover? If we do add support to > GraphicsWindowWin32.cpp then it'll have to build across the full range > OS/Compile combinations. > > Robert. > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

